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Understanding DCS Server Performance Issues

  • Writer: Luck
    Luck
  • Aug 24
  • 2 min read
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One of the most common frustrations in multiplayer DCS isn’t the flying, it’s the server. If you’ve ever seen choppy gameplay, rubber-banding aircraft, or the classic AI helicopter moonwalking backwards in F2 view, you’ve probably hit a server performance issue.


At Fox3, we keep a close eye on what causes these hiccups, and the answer usually comes down to one simple thing: a resource running low.


CPU and RAM: The Usual Suspects

All Fox3 servers are provisioned with at least 4 cores and plenty of RAM, but here’s the catch:

  • If RAM usage is above 95%, the server starts to choke.

  • If a single CPU core is pegged at 100%, gameplay turns ugly.

This happens more often than you’d think, especially when mission scripts or third-party mods start acting up. DCS isn’t perfectly multithreaded, so even if your CPU usage looks like 24% overall, it could mean one core is maxed while the others are sitting idle.


Here’s a snippet from a typical sysstats.log (see screenshot below). Notice memory usage hovering around 81% and CPU spiking to 17%—not too bad here, but if one core were stuck at 100%, you’d feel it in-game.

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Reading the Logs: Your Best Diagnostic Tool

When your server acts up, the first step is simple: check the logs.

  • sysstats.log – Gives you periodic snapshots of CPU, total memory, used memory, and free memory. Perfect for spotting when resources are stretched.

  • dcs.log – The big one. This log records everything the server is doing and, more importantly, what it’s failing to do. If there are script errors, corrupt units, or broken mods, they’ll show up here.


Keep in mind: dcs.log resets every time the server reboots, so grab a copy before restarting if you want to preserve error details.

Here’s an example pulled from a dcs.log. In this case, a Moose script error is flooding the server:


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The error itself is bad enough, but the real danger is that every one of these script failures eats up CPU cycles, slowly grinding your server down.

“It Works on My Machine” Syndrome

This is where the mission makers come in. Many test their missions on the client version of DCS (DCS.exe with multithreading), but servers run on DCS_server.exe, which behaves differently.


So while a mission may run smoothly on a mission maker’s gaming rig, it can crash and burn once deployed on a dedicated server. That’s why testing missions directly in the non-multithreaded server executable and reviewing the logs is so critical.


Final Thoughts

Most DCS server problems aren’t mysteries, they’re just resource bottlenecks or buggy scripts. By keeping an eye on your sysstats.log and dcs.log, you can usually track down the culprit pretty quickly.


Please keep in mind we can not debug your scripts and figure out why your mission is running badly, but we can recommend missions that work and are also fun. We can also assist in diagnosing problems that would cause performance issues.


At Fox3, we’re always monitoring performance and helping customers troubleshoot, so you can spend less time chasing log files and more time flying.

Fly smart, check your logs, and remember: the next time you see a backwards-flying helicopter, it’s not UFOs, it’s your server crying for help.



 
 
 

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